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AR Rifle Reload & Malfunction Clearance Class

Basic - This hands-on class teaches you how to perform emergency and tactical reloads efficiently on AR-style rifles, as well as clear common malfunctions

Duration: 45 minutes classroom, 2 1/2 hours range time

$80.00

Fee

Date Location Class Size Class Time Instructor Availability

There are no upcoming classes scheduled for this course.

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Description

Train to execute emergency and tactical reloads and clear Type 1 (failure to fire), Type 2 (failure to extract), and Type 3 (failure to feed) malfunctions on the AR platform. Develop rapid, precise responses through live-fire drills to ensure operational readiness under stress.

 

 

Applying AR rifle reload and malfunction clearance skills in real-world scenarios is about staying calm, efficient, and safe under pressure. Here’s how:

1. Emergency Reload in Real Life

If you’ve run your magazine dry during a critical moment — say, in a self-defense or tactical situation — performing a fast emergency reload gets you back in the fight immediately. This can make the difference between controlling a threat or being vulnerable.

2. Tactical Reload for Preparedness

Before entering a potentially dangerous area or after a sustained engagement, a tactical reload lets you top off your ammo while retaining partially spent magazines. This keeps you ready for longer and prevents you from running dry unexpectedly.

3. Malfunction Clearance Under Stress

Malfunctions like failure to fire (Type 1), failure to extract (Type 2), or failure to feed (Type 3) can happen anytime. In a real scenario:

  • Recognize the malfunction type quickly.
  • Use practiced clearing techniques to fix the issue without losing situational awareness.
  • Maintain muzzle discipline and control your weapon to avoid accidents.

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Topics Covered

Emergengy and tactical reloads

Type 1, 2, and 3 malfunctions

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Types

Basic, Intermediate, Specialty Other

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Requirements

Class is for AR style rifles not bolt action or shotgun

9mm (PCC), .223, 5.56, 300 black out

3 magazines required

Expect at times, to shoot limited rounds to simulate some malfunctions 

Slings preferred

100 rounds